class Dust extends Particle { constructor(x, y) { super(x, y); this.vel = createVector(random(), random()); this.vel.limit(4); this.r = 3; this.acc = createVector(); } display(ship) { this.update(); this.show(); if (ship.shield !== true) { this.repulsion(ship.pos) } }; show() { fill(random(255), random(255), random(255)); ellipse(this.pos.x, this.pos.y, this.r, this.r); }; repulsion(target) { var force = p5.Vector.sub(target, this.pos); var d = force.mag(); var strength = 0.5 / (d*d); force.setMag(strength); force.mult(-1); force.limit(8); this.acc.add(force); } update(){ this.vel.add(this.acc); this.vel.mult(1); this.pos.add(this.vel); } }