var _listener var TO_RADIANS = Math.PI/180; var terminalMode = false var spriteSize = 16 * 5 var spriteMap = new Image() spriteMap.src = './assets/img/sprites/sprite-map-1.png' var canvasOffset = 9 var canvas = document.getElementById("canvas") var ctx = canvas.getContext("2d") canvas.width = spriteSize * canvasOffset canvas.height = canvas.width var audio = null var terminal = new Terminal() var games = new Games() var music = new Music() var dialog = new Dialog() var indicator = new Indicator() var player = new Player(1, 1, 'down') window.addEventListener("resize", function() { terminal.resize(); games.resize(); }) function renderRoom() { // render wall for (let i = 0; i < canvasOffset; i++) { new Renderer(2, 1, i, 0) } // Render Wood Floor for (let i = 0; i < canvasOffset; i++) { for (let j = 1; j < canvasOffset; j++) { new Renderer(1, 0, i, j) } } // Render Rug row 1 new Renderer(2, 0, 1, 2) new Renderer(3, 0, 2, 2) new Renderer(3, 0, 3, 2) new Renderer(3, 0, 4, 2) new Renderer(3, 0, 5, 2) new Renderer(3, 0, 6, 2) new Renderer(2, 0, 7, 2, 90) // Render Rug row 1 new Renderer(3, 0, 1, 3, 270) new Renderer(4, 0, 2, 3) new Renderer(4, 0, 3, 3) new Renderer(5, 0, 4, 3) new Renderer(5, 0, 5, 3) new Renderer(5, 0, 6, 3) new Renderer(3, 0, 7, 3, 90) // Render Rug row 2 new Renderer(3, 0, 1, 4, 270) new Renderer(5, 0, 2, 4) new Renderer(5, 0, 3, 4) new Renderer(5, 0, 4, 4) new Renderer(5, 0, 5, 4) new Renderer(5, 0, 6, 4) new Renderer(3, 0, 7, 4, 90) // Render Rug row 3 new Renderer(3, 0, 1, 5, 270) new Renderer(5, 0, 2, 5) new Renderer(5, 0, 3, 5) new Renderer(5, 0, 4, 5) new Renderer(5, 0, 5, 5) new Renderer(5, 0, 6, 5) new Renderer(3, 0, 7, 5, 90) // Render Rug row new Renderer(3, 0, 1, 6, 270) new Renderer(5, 0, 2, 6) new Renderer(5, 0, 3, 6) new Renderer(5, 0, 4, 6) new Renderer(5, 0, 5, 6) new Renderer(4, 0, 6, 6) new Renderer(3, 0, 7, 6, 90) // Render Rug row 4 new Renderer(2, 0, 1, 7, 270) new Renderer(3, 0, 2, 7, 180) new Renderer(3, 0, 3, 7, 180) new Renderer(3, 0, 4, 7, 180) new Renderer(3, 0, 5, 7, 180) new Renderer(3, 0, 6, 7, 180) new Renderer(2, 0, 7, 7, 180) // render TV new Renderer(6, 0, 7, 0) new Renderer(7, 0, 8, 0) new Renderer(6, 1, 7, 1) new Renderer(7, 1, 8, 1) // render bookshelves new Renderer(1, 1, 0, 0) new Renderer(1, 1, 1, 0) // render computer new Renderer(0, 8, 2, 4) new Renderer(1, 8, 3, 4) new Renderer(2, 8, 4, 4) new Renderer(3, 8, 5, 4) // render maomao new Renderer(4, 1, 6, 6) // render window new Renderer(3, 1, 4, 0) //render player player.render() // render second half of computer new Renderer(0, 7, 2, 3) new Renderer(1, 7, 3, 3) new Renderer(2, 7, 4, 3) new Renderer(3, 7, 5, 3) // render guitar new Renderer(3, 2, 0, 7) new Renderer(3, 3, 0, 8) new Renderer(4, 2, 1, 8) } dialog.startIntroDialogSequence() function gameLoop() { renderRoom() document.removeEventListener("keydown", _listener); if (terminalMode) { terminal.getKeystroke(); } else { this.getKeystroke(); } } spriteMap.onload = function() { setInterval(gameLoop, 33); }