init
BIN
assets/img/sprites/charb.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
assets/img/sprites/charf.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
assets/img/sprites/charl.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
assets/img/sprites/charr.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
assets/img/sprites/coal.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
assets/img/sprites/fire_coal.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
assets/img/sprites/floor.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
assets/img/sprites/grill.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
assets/img/sprites/wall.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
2145
assets/maps/microban.js
Normal file
103
assets/script.js
Normal file
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@ -0,0 +1,103 @@
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|||
class Game {
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||||
constructor() {
|
||||
this.mapInstance = null;
|
||||
this.level = 153;
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||||
this.lives = 10;
|
||||
this.points = 0;
|
||||
this.totalMoves = 0;
|
||||
this.levelMoves = {};
|
||||
}
|
||||
|
||||
initializeLevel() {
|
||||
this.mapInstance = new Map();
|
||||
this.mapInstance.generateMapArray();
|
||||
this.loop();
|
||||
}
|
||||
|
||||
loop() {
|
||||
this.mapInstance.display();
|
||||
// this.mapInstance.waitForInput();
|
||||
// this.mapInstance.checkWinCondition();
|
||||
}
|
||||
|
||||
handlePoints() {}
|
||||
}
|
||||
|
||||
class Map {
|
||||
constructor() {
|
||||
this.level = g.level;
|
||||
this.levelMap = levels[this.level][0];
|
||||
this.levelPar = levels[this.level][1];
|
||||
this.mapArray = [];
|
||||
this.storageLocations = [];
|
||||
|
||||
this.playerX = null;
|
||||
this.playerY = null;
|
||||
this.previousElement = " ";
|
||||
|
||||
this.win = false;
|
||||
this.lose = false;
|
||||
this.breakCondition = true;
|
||||
|
||||
this.totalWin = g.level + 1 == levels.length;
|
||||
this.finalPointsGiven = false;
|
||||
}
|
||||
|
||||
generateMapArray() {
|
||||
g.levelMoves[this.level] = 0;
|
||||
let levelArray = this.levelMap.split("\n");
|
||||
|
||||
for (let i = 0; i < levelArray.length; i++) {
|
||||
if (i === 0 || i === levelArray.length - 1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let rowElements = levelArray[i].split("");
|
||||
|
||||
if (rowElements.includes("@")) {
|
||||
this.playerX = i - 1;
|
||||
this.playerY = rowElements.indexOf("@");
|
||||
}
|
||||
|
||||
let storageTypes = [".", "*"];
|
||||
for (let j = 0; j < storageTypes.length; j++) {
|
||||
if (storageTypes[j] in rowElements) {
|
||||
for (let k = 0; k < rowElements.length; k++) {
|
||||
if (rowElements[k] === storageTypes[j]) {
|
||||
this.storageLocations.push([i - 1, k]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
this.mapArray.push(rowElements);
|
||||
}
|
||||
}
|
||||
|
||||
display() {
|
||||
let map = "";
|
||||
for (let i = 0; i < this.mapArray.length; i++) {
|
||||
for (let j = 0; j < this.mapArray[i].length; j++) {
|
||||
if (this.mapArray[i][j] === "#") {
|
||||
map += '<img src="assets/img/sprites/wall.png">';
|
||||
} else if (this.mapArray[i][j] === " ") {
|
||||
map += '<img src="assets/img/sprites/floor.png">';
|
||||
} else if (this.mapArray[i][j] === "0") {
|
||||
map += '<img src="assets/img/sprites/coal.png">';
|
||||
} else if (this.mapArray[i][j] === "*") {
|
||||
map += '<img src="assets/img/sprites/fire_coal.png">';
|
||||
} else if (this.mapArray[i][j] === "@") {
|
||||
map += '<img src="assets/img/sprites/charf.png">';
|
||||
} else if (this.mapArray[i][j] === ".") {
|
||||
map += '<img src="assets/img/sprites/grill.png">';
|
||||
}
|
||||
}
|
||||
map += "<br>";
|
||||
}
|
||||
let mapDiv = document.getElementById("map");
|
||||
mapDiv.innerHTML = map;
|
||||
}
|
||||
}
|
||||
|
||||
let levels = microban_levels;
|
||||
let g = new Game();
|
||||
g.initializeLevel();
|
29
index.html
Normal file
|
@ -0,0 +1,29 @@
|
|||
<html>
|
||||
<head>
|
||||
<script src="assets/maps/microban.js"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<style>
|
||||
body {
|
||||
font-family: monospace;
|
||||
font-size: 30px;
|
||||
background-color: #efd4af;
|
||||
}
|
||||
|
||||
#map {
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
#map > img {
|
||||
height: 50px;
|
||||
width: 50px;
|
||||
}
|
||||
</style>
|
||||
|
||||
<center>
|
||||
<div id="map"></div>
|
||||
</center>
|
||||
<script src="assets/script.js"></script>
|
||||
</body>
|
||||
</html>
|