class Game {
constructor() {
this.mapInstance = null;
this.level = 0;
this.lives = 10;
this.points = 0;
this.totalMoves = 0;
this.levelMoves = {};
}
initializeLevel() {
this.mapInstance = new Map();
this.mapInstance.generateMapArray();
this.loop();
}
loop() {
this.mapInstance.display();
this.mapInstance.getKeystroke();
// this.mapInstance.waitForInput();
// this.mapInstance.checkWinCondition();
}
handlePoints() { }
}
class Map {
constructor() {
this.level = g.level;
this.levelMap = levels[this.level][0];
this.levelPar = levels[this.level][1];
this.mapArray = [];
this.storageLocations = [];
this.playerX = null;
this.playerY = null;
this.playerDir = 'f'
this.previousElement = " ";
this.win = false;
this.lose = false;
this.breakCondition = true;
this.totalWin = g.level + 1 == levels.length;
this.finalPointsGiven = false;
}
generateMapArray() {
g.levelMoves[this.level] = 0;
let levelArray = this.levelMap.split("\n");
for (let i = 0; i < levelArray.length; i++) {
if (i === 0 || i === levelArray.length - 1) {
continue;
}
let rowElements = levelArray[i].split("");
if (rowElements.includes("@")) {
this.playerY = i - 1;
this.playerX = rowElements.indexOf("@");
}
let storageTypes = [".", "*"];
for (let j = 0; j < storageTypes.length; j++) {
if (rowElements.includes(storageTypes[j])) {
for (let k = 0; k < rowElements.length; k++) {
if (rowElements[k] === storageTypes[j]) {
this.storageLocations.push([i - 1, k]);
}
}
}
}
this.mapArray.push(rowElements);
}
}
getKeystroke() {
var self = this;
document.addEventListener('keydown', function(event) {
if (event.key === 'h') {
self.playerDir = 'l';
self.move('left');
self.display();
} else if (event.key === 'j') {
self.playerDir = 'f';
self.move('down');
self.display();
} else if (event.key === 'k') {
self.playerDir = 'b';
self.move('up');
self.display();
} else if (event.key === 'l') {
self.playerDir = 'r';
self.move('right');
self.display();
}
});
}
display() {
for (let i = 0; i < this.storageLocations.length; i++) {
if (this.mapArray[this.storageLocations[i][0]][this.storageLocations[i][1]] === ' ') {
this.mapArray[this.storageLocations[i][0]][this.storageLocations[i][1]] = '.';
}
}
let map = "";
for (let i = 0; i < this.mapArray.length; i++) {
for (let j = 0; j < this.mapArray[i].length; j++) {
if (this.mapArray[i][j] === "#") {
map += '
';
} else if (this.mapArray[i][j] === " ") {
map += '
';
} else if (this.mapArray[i][j] === "0") {
map += '
';
} else if (this.mapArray[i][j] === "*") {
map += '
';
} else if (this.mapArray[i][j] === "@") {
map += `
`;
} else if (this.mapArray[i][j] === ".") {
map += '
';
}
}
map += "
";
}
let mapDiv = document.getElementById("map");
mapDiv.innerHTML = '';
mapDiv.innerHTML = map;
}
move(direction) {
g.levelMoves[this.level] += 1;
g.totalMoves += 1;
let tmpPos = this.calculateFuturePosition(this.playerX, this.playerY, direction)
let tmpX = tmpPos[0];
let tmpY = tmpPos[1];
let futurePosition = this.mapArray[tmpY][tmpX];
if (!['#'].includes(futurePosition)) {
let canMove = true;
if (['0', '*'].includes(futurePosition)) {
futurePosition = ' ';
canMove = this.pushBoulder(tmpY, tmpX, direction);
}
if (canMove) {
this.mapArray[this.playerY][this.playerX] = this.previousElement;
this.previousElement = futurePosition;
this.mapArray[tmpY][tmpX] = '@';
this.playerX = tmpX;
this.playerY = tmpY;
}
}
}
calculateFuturePosition(x, y, direction) {
let dirList = direction.split(' ');
if (dirList.includes('right')) {
x += 1
} else if (dirList.includes('left')) {
x -= 1
}
if (dirList.includes('down')) {
y += 1
} else if (dirList.includes('up')) {
y -= 1
}
return [x, y]
}
pushBoulder(tmpY, tmpX, direction) {
if (direction.split(' ').length > 1) {
return false
}
let tmpBoulderPos = this.calculateFuturePosition(tmpX, tmpY, direction);
let tmpBoulderX = tmpBoulderPos[0];
let tmpBoulderY = tmpBoulderPos[1];
let futurePosition = this.mapArray[tmpBoulderY][tmpBoulderX];
if (!['#', '0', '*'].includes(futurePosition)) {
if (futurePosition == '.') {
this.mapArray[tmpBoulderY][tmpBoulderX] = '*'
} else {
this.mapArray[tmpBoulderY][tmpBoulderX] = '0'
}
return true
} else {
return false
}
}
}
let levels = microban_levels;
let g = new Game();
g.initializeLevel();